All players taking part in the competition shall be registered members of their respective clubs in accordance with NPCL rules.
All member clubs of the NPCL shall compete.
The gate money for the Final after deduction of the Umpires' expenses shall be split between the two clubs.
All matches shall be played using pink balls.
Draw for 2018 Competition:
Sun 22 July
A - Leyland - bye
B - Longridge v Lancaster
C - Kendal v Fleetwood
D - Chorley v Penrith
E - Preston v Garstang
F - Fulwood & Broughton v St Annes
G - Netherfield v Blackpool
H - Morecambe v Barrow
Sunday 5 August
I - Winners of B v Leyland
J - Winners of D v Winners of E
K - Winners of F v Winners of C
L - Winners of G v Winners of H
Sunday 19 August Semi-Finals
M - Winners of K v Winners of J
N - Winners of L v Winners of I
Sunday 2 September Final*
Winners of N v Winners of M
*Sunday 9 September
Final Reserve Date
2 Playing Conditions
All games will commence at 2 pm (1.30 pm for the Semi-Final, and 1 pm for the Final).
The Interval between Innings shall be 30 minutes during which tea will be taken.
If there is a long break due to weather conditions tea if possible shall be taken during the stoppage.
The Interval between Innings will then be 10 minutes.
Each game shall consist of forty 6 ball overs to each side with bowlers limited to a maximum of 8 overs.
If for any reason a bowler can not complete an over and it is completed by another player then the part over will count as a complete over so far as each bowler's limit is concerned.
In a shortened game no bowler can bowl more than a fifth of available overs except when the number of overs is not divisible by 5 when up to four bowlers can bowl an extra over
e.g. in a 32 over match three bowlers can bowl 6 overs and two can bowl 7.
Each Innings shall be completed in 2 hours 35 minutes. If not the Umpires shall award 6 runs to the batting side for each complete over bowled after 2 hours 35 minutes.
No balls shall count as two runs and an extra ball. In addition the delivery following the 'no ball' called for a foot fault shall be a free hit for whichever batsman is facing.
If the free ball is not a legitimate delivery (i.e. any sort of 'no ball' or a wide) then the next delivery will be a free hit for whichever batsman is facing.
For any free hit the striker can only be dismissed under the circumstances that apply for a 'no ball' even if the delivery is called a 'wide ball'.
Field changes are allowed for a free hit delivery.
Bowlers will be limited to 1 fast short pitched delivery per over.
The bowler and the other Umpire must be informed when such a delivery has been bowled.
Any subsequent short delivery will be called a 'no ball'.
A short pitched delivery is defined as one that passes or would have passed over the shoulder of the batsman standing upright on the crease.
In the event of a tie the side losing the least wickets will be the winner.
If both sides are all out the faster scoring side will be the winner (runs per over).
If the result is still not produced then the side scoring most runs in the first 25 overs will be the winner, then if still equal the first 20 overs, then 15 overs.
Restrictions on the placement of fielders:
At the instant of delivery a minimum of 4 fielders plus the bowler and wicket keeper must be within the area bounded by two semicircles centred on each middle stump each with a radius of 30 yards joined by parallel lines on each side of the pitch.
The fielding circles should be marked by painted white dots at 5 yard intervals covered with a white plastic or rubber disc measuring 7" diameter.
No more than 5 fielders shall be positioned on the leg side i.e. between fine leg and long on inclusive.
For the first 15 overs of each Innings only two fielders are permitted to be outside the field restriction circle at the instant of delivery.
For the remaining overs 5 fielders are allowed outside the field restriction circle at the instant of delivery.
In circumstances where the number of overs in an Innings is reduced, the number of overs for which the restrictions apply will be one third of the overs (fractions to be ignored).
In the event of an infringement of the above restrictions the Umpire shall call 'no ball'.
Interruptions for Weather:
If the Captains disagree on the fitness of the conditions for the commencement of play then the Umpires decision is final.
If weather conditions delay the start then after the loss of 20 minutes 1 over is deducted from each Innings for each complete 7 minutes lost.
The minimum number of overs shall not be less than 10 overs to each side. No bowler may bowl more than one fifth of the available overs.
If there is a break during the first Innings then the match is decided on run rate.
The side batting first completes the SCHEDULED number of overs for the Innings and the run rate is calculated.
NB A side declaring or being bowled out will for run rate purposes be deemed to have received its full complement of overs.
The SCHEDULED number of overs is the number of overs the game COMMENCES as.
If the game COMMENCES as a 40 over a side game, the team batting first MUST receive 40 overs.
If the game COMMENCES as a 30 over a side game, then the team batting first MUST receive 30 overs, etc.
The Umpires will determine the playing time left up to 8 pm.
Up to 7.30 pm for a 1.30 pm start.
Up to 7 pm for a 1 pm start.
Umpires will calculate the number of overs for the second Innings at a rate of 1 over for every 3.5 minutes of the remaining playing time.
Umpires should make every effort to maximise the playing time by, if it is convenient, taking tea during a rain break and allowing 10 minutes break between Innings.
The winner will be the side with the highest run rate subject to the provisions below (see provisions).
If there is a break in the second Innings then the number of overs will be reduced by one over for each complete 3.5 minutes lost and the winner will be the team with the highest run rate subject to the provisions below.
10 or more overs have been bowled.
The side batting second has not lost wickets as follows:
More than 2 wickets: up to 10 overs to be received
More than 3 wickets: 11 - 15 overs to be received
More than 4 wickets: 16 - 20 overs to be received
More than 5 wickets: 21 - 25 overs to be received
More than 6 wickets: 26 - 30 overs to be received
More than 7 wickets: 31 - 35 overs to be received
More than 8 wickets: 36 - 40 overs to be received
Example: Team A scores 160 runs in 40 overs i.e. a run rate of 4.0 per over
The second Innings is shortened by 7 overs to 33 overs.
Team B has 33 overs to score 33 x 4 plus 1 i.e. a target of 133 runs in order to have a greater run rate than Team A.
However the above table shows that if the eighth wicket falls before Team B scores 133 then Team A wins.
If the conditions are such that no play is possible or that the game can not be played according to the rules for a rain affected game then the game must be settled by a bowl out.
Except for the Final where there will be a reserve date. Rules for bowl outs o The Captains will agree a suitable pitch on or off the normal playing area.
The pitch will be 22 yards long. Both teams will bowl from the same end which will have normal crease markings.
Balls must be overarm and delivered according to the laws.
Any such ball striking the stumps will count as a wicket providing a bail falls to the ground and it is not necessary for the ball to pitch before striking the stumps.
Any strike on the stumps by a no ball will not count as a wicket and there will be no extra ball.
Each Captain must submit a list of players in order of bowling to the Umpire.
The Captain winning the toss of a coin will decide which team bowls first.
Players from the teams will then bowl alternately until all 11 players from each team have bowled.
In the event of a tie the players will bowl again in the same order until a decision is reached by 'sudden death'.
A team with less than 11 players will forfeit the deliveries of the missing players.
If conditions are unfit for a bowl out then the decision can be made by the toss of a coin.
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